|After trekking out to the wastes of Avalon, I was unable to enter the mission we'd just pulled, with a message indicating the server thought maybe the key was bad somehow. This wasn't the first time I ever saw the message, but usually getting it just an annoyance, not fatal, as it proved to be in the next screenshot. There was a Ninjadroid hot on my butt when that bad key happened, and zoning into the mission was to be my salvation. Imagine my despair when I did not zone.|
I think that maybe the Ninjadroid had pathing
issues right around then, which worked in my favour, but as you can
see from the first screenshot a new mob decided I might make a nice
lunch. As a Fixer, I have just the right nano for that situation,
Reckless Digitization to put me quickly and safely in the grid.
The second shot shows that didn't happen though. I took the damage for it, as expected, and got an "executed successfully" message. But I never zoned! As you can tell from the amount of unknown damage I took, I had in excess of 2700 hitpoints when I executed the nano. The HoT ticked for 112, bringing me to 113 total. The Vulture's hit for 109 thus didn't kill me and I had another HoT tick for 66. Then finally had another hit for 83 to finish me off. This happened over the space of a couple of seconds, enough time to type a message to my team, so it was not some instantaneous "the mob managed to sneak in a hit at the exact right moment". (Yeah, the Vulture I probably could have just killed ... but that Ninjadroid was around, who would surely have killed me.)
|This is the heart-stopping experience a Meta-Physicist sometimes gets when they use the "mez" pet (really a stun pet). The battle can end and all of a sudden dozens of lines of damage appear in a split-second. The client-side of the program thinks you're dead, or nearly so, and moves you in horribly slow motion accordingly. Quite a shocking event, and makes you extremely vulnerable to whatever enemies are still alive around. Fortunately the bug has been fixed.|
While roaming around Belial Forest hunting up some dynabosses, Bima came across this pile of snakes. That isn't a graphics bug, it really is a couple dozen Massacre Pythons fanned out in a circle on the same point in the middle of a pond. Maybe it was performance art, but I suspect with their small reptilian brains it was just an inability to figure out how to move from that point.